D&D 5th Edition: Feats.. What’s The Rub?

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It would appear that there is a deluge of new information about today for D&D 5th edition, so here is another post, this time about the feats.

According to an article on the wizards website they have changed the way that feats work, and have made them more robust. The article says:

In fifth edition, each feat is like a focused multiclass option. It comes with everything you need to realize a new dimension to your character. Most feats either give you a number of small upgrades bundled together, a significant new class feature that you’ll use a lot, or a lesser benefit bundled with a +1 bonus to a single ability score.

So it looks like with the larger option to customise the classes, with the character Archetypes, the feats are going to be less general and more specific to character builds, which in fairness looks like what all of the character creation rules are about in this edition, customising characters so they are unique but still useful to the group and the game.

They have split them in to two distinct camps, one that is a character concept strengthener, something that your character has learnt over the years, perhaps its how to kill something more efficiently or its how a piece of armour can be used to its best ability.  The second is a mechanical benefit that represents an innate ability, something like Elemental Adept or that your tougher than most people.

I’m sure we will know more once the Players Handbook is released which is very soon, we will make sure we revisit feats when it is and give you a more in-depth look at some of them.

In the mean time until the release of the Player’s Handbook, here’s a list of all the feats in the book, take a look and see what you think.

  • Alert
  • Athlete
  • Actor
  • Charger
  • Crossbow Expert
  • Defensive Duelist
  • Dual Wielder
  • Dungeon Delver
  • Durable
  • Elemental Adept
  • Grappler
  • Great Weapon Master
  • Healer
  • Heavily Armored
  • Heavy Armor Master
  • Inspiring Leader
  • Keen Mind
  • Lightly Armored
  • Linguist
  • Lucky
  • Mage Slayer
  • Magic Initiate
  • Martial Adept
  • Medium Armor Master
  • Mobile
  • Moderately Armored
  • Mounted Combatant
  • Observant
  • Polearm Master
  • Resilient
  • Ritual Caster
  • Savage Attacker
  • Sentinel
  • Sharpshooter
  • Shield Master
  • Skilled
  • Skulker
  • Spell Sniper
  • Tavern Brawler
  • Tough
  • War Caster
  • Weapon Master

Andy @ DMB

The information for this post was taken from the Wizards of the Coast website, which you can find by clicking here.


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